1:54 p.m.
Nothing is happening. The lake's overall shape suggests a pair of floppy, withered breasts, divided by a footbridge. Having descended to the south breast's edge, Unreal notes that the water is honeycombed with ice and looks about four feet deep. One of two little girls walking dogs on the opposite shore points down at the water and shouts to the other, "Look at that CATfish!"
Unreal wonders: why aren't these people in school? And then: how could any form of life flourish in this bottle-green hole of sadness? 1:58 p.m.
A cool breeze ripples the water, and catches a plastic snack wrapper floating on the water's surface. The wrapper glides under the arched bridge -- never to be seen again.
2:02 p.m.
Unreal sees the wrapper again. Over here on the edge of the north breast, it has joined a few bigger plastic bags, forming a gang of bags. Unreal now notes that, in the middle of this half of the lake, a whole conference of plastic bags have met and are carouselling around in a slow death-dance.
But that's because the rusty water spout on the opposite shore is creating a current. Unreal decides to investigate that spout.
2:09 p.m.
Life! Half-way to the spout, Unreal has spotted a fat and chalky catfish idling on the lake bottom. It is not moving and probably alive. If it is alive, it is incredibly lazy.
2:11 p.m.
Water gushes forth, strong and true, out of this old spout. But from what source? Unreal suspects the St. Louis City water supply, an underground spring, or the unutterable darkness of Hades.
2:17 p.m.
Unreal spies some castaways from a picnic long ago:
2:20 p.m.
Unreal has circled Benton Park Lake, and must now leave this natural enclave and get back to the office grind...